To install the App, type the following command in the terminal window: xcrun simctl install 1A258AC5-E93B-4D7F-8788-A6E8A49025DD /Desktop/KeychainTouchID.app. After executing the install command, the App will be installed on the simulator and is ready to be executed. The iOS simulator is a version of iOS running in x86 (Intel) machine language. Apps on the app store are ARM code. As the iPhones/iPad's are based on an arm processor and the simulator is an Intel x86 it's not possible. Download Xcode from the Mac App Store here if you haven’t done so yet, you need Xcode 7 or later.
With the release of Xcode 7, Apple has given app requiring users to enroll in their Developer Program to test the applications they've been developing on a physical iOS device.
If you want to develop your own iOS app, and you don't want to pay the $99 yearly fee needed for a developer subscription, you can now do it for free with the help of the newly released Xcode 7.
The most common way to install an app in the iOS Simulator is to use Xcode to build and install it. If you have a simulator app bundle which was built by someone else (or archived), you can install it using simctl: xcrun simctl install booted /path/to/your.app.
![Iphone Iphone](https://www.c-sharpcorner.com/UploadFile/d49768/how-to-change-table-background-color-in-iphone/Images/Output-in-iPhone.png)
Using Xcode 7 or later, you can effortlessly build and load any open-source iOS application on any iPhone, iPad or iPod touch of your choice.
As discovered by Bouke van der Bijl back in June, when the first Xcode 7 beta was released, to do that, you must get through a list of easy-to-follow steps that will help you build an open-source app using your iOS device as the build target and then launch the app from your device.
Step 1 - Prepare the app's source
First of all, you will have to locate the folder where your app's source code is. If you are trying to build an app that you haven't worked on, you just have to download the source code from the developer's website.
If you need a list of open-source applications that can be used to test Xcode 7's iOS sideloading capabilities, you can head over to dkhamsing's 'Open-Source iOS Apps' repository on Github and pick the one that seems more interesting.
Step 2 - Connect the iOS device and prepare to sideload your app
Once you have your app's source code in place, you have to connect your iOS device to your Mac, launch Xcode 7 and double-click on the xcodeproj or the xcworkspace file inside the source folder.
Next, make sure that you select your iOS device as the build target in the build drop-down menu in the top left corner of Xcode's window.
Selecting the iOS device as the build targeting Xcode 7
Step 3 - Generate a codesign signature
After you load the app's Xcode project, you have to generate a signature by clicking on the name of the project in the left sidebar, adding a custom Bundle Identifier and then clicking on the 'Fix Issue' button, while first making sure that your name is selected in the 'Team' drop-down menu above.
Codesign signature generation
Step 4 - Build and sideload your iOS app
Once you have a codesign signature, all that remains to do is click the 'Play' button on the top left side of the Xcode window and wait for the app to launch on your iPhone, iPad or iPod touch.
If the build fails, you will have to go back to the app's development website and follow the build instructions available there.
Building the app using Xcode sideload feature
Sideloading applications on iOS devices without needing a paid Apple Developer account works on any Mac where you can install Xcode 7.0 or later, so you're all set if you have a Mac running OS X 10.10.4 or later.
You can download Xcode 7.0 or later from our Mac area, and if you have any questions on how you can get through the steps above to get your app to run on your iOS device, leave us a comment below and we will do our best to help you sort out any problems.
When you build an iOS app using Adobe Digital Publishing Suite, Adobe’s DPS App Builder generates 2 files, a “Developer app” in the form of an ipa file, and a “Distribution app” as a zip file.
The Developer .ipa file is intended to allow you to test the app on your iPad or iPhone before you send the .zip file to Apple for review. To test the .ipa file, you need to install it on your iPad/iPhone. Unfortunately, you can’t use AirDrop, Dropbox, or a similar service to install the file. Apple provides 2 ways to do this. One way is to add the .ipa file to your iTunes library on your computer, and then sync your iPad/iPhone with iTunes. But if you have a lot of content on your device, this process can be maddeningly slow. It may take 5 or 10 minutes or more to complete.
A far faster, simpler way is to use Xcode. Xcode is a free Apple development tool used to build apps for Mac and iOS. But you don’t need to know anything about Xcode or app development to use this tool to quickly and easily install an .ipa file on your iPad or iPhone. Here’s how to do it with Xcode 6.1.1
1. Download and install Xcode.
2. Run Xcode. You’ll find it in your Applications folder.
How To Install App On Iphone Xcode Sync
3. Wire your iPad or iPhone to your Mac with a USB cable.
4. In Xcode, choose Window > Devices, or press command-shift-2. You should see your device displayed in the Devices window.
How To Install Xcode App On Iphone
5. Either drag your .ipa file into the “Installed Apps” section, or click on the plus sign and select your .ipa file. This will install the development app on your device. There is a bug that sometimes causes the error message below to appear. If you get this message, and you have the correct device attached, just click the OK button and try again. It should work the second time.